Ratchet and Clank Future: Tools of Destruction Review – The furball and robot have never looked so good.

Ratchet and Clank Future: Tools of Destruction

Sony, Insomniac


This has been a long time coming, but I’ve finally managed to get a review out on the highly anticipated debut of Ratchet and Clank on next gen consoles. Like every Ratchet and Clank game, it’s blow shit up first, and platforming second. Luckily, the guys at Insomniac down right perfected both kinds of gameplay, and the result is the one of the best Ps3 exclusives available.

This time around, the universe is being overtaken by Emperor Tachyon, a little evil dude sworn to destroy every last Lombax alive. This takes Ratchet and Clank across the universe, trying to save it piece by piece, while trying to keep their own duo together. Ratchet is trying to figure out the Lombax secret, while Clank is possibly going crazy, because he can see these invisible robots called the Zoni, that can uber-pwn anything in their path. There are a few slight twists and turns in the story, and with some witty writing, as always, Tools of Destruction has an overall decent story, that is worth paying attention to.


As I said earlier, Ratchet and Clank Future is the one of the best Ps3 exclusives. This is due to many reasons, but it’s the gameplay that separates it from games like Uncharted and Heavenly Sword. The game is called “Tools of Destruction” for a reason. That reason is that you will be at the helm of dozens of weapons, all capable of blowing the hell out of anything. There’s a large variety to the weapons. There’s the combuster, which shoots fireballs, there’s the shard reaper, that reaps shards. There’s an alpha cannon that obliterates anything, pretty much, there’s fusion bombs, an electric whip, and the list just goes on. Each weapon is clearly capable of kicking ass. Some just do it better than others.

Adding some depth to the already deep arsenal of weapons, is the upgrade system. As you progress through the game, you pick up hundreds of thousands of these bolts, which are the fruit of the battle, so it’s worth it to pick up as many as possible. These bolts can be used to purchase ammo and new weapons, which is the only way to get new weapons, so it’s really important. Also, there’s raritanium, which are dropped by some of the tougher baddies. This is used to upgrade your weapons. The upgrade screen is simple to use, as everything is in a honeycomb type of setup. Attributes for your weapons are inside the honeycombs, and your can purchase better attributes for your weapons, such as more ammo capacity, and more damage. This is extremely helpful in completing the game.

Also, the more you use your weapons, naturally,they get more powerful on their own. So, if your can fully upgrade your weapon using raritanium, and using your weapon a lot, then the name of your weapon will change, and it will be the ultimate.

Ratchet and Clank is one of the best looking games out there. The immense amount of detail is great, and everything looks like it is a CG cutscene. Adding to that, artistically, this game is a real pallet. The amount of color on the screen, and the shine and lighting effects, and the enemy models, not to mention the non enemy character models are fantastic. Explosions(which there are a lot of) look amazing. Everything runs at a blistering 60 frames, without one drop, in the entire game. Not one. And finally, if you haven’t noticed from screenshots, the game looks like a Pixar movie. No joke. This game looks fantastic. There are no issues with physics, as gravity is in full effect, and there are no clipping issues. Everything behaves realistically. Hell, you just need to see this game in motion in your living room, and the only way to do that is to play it.


The soundtrack is okay, and it sets the tone well. But, the series is known for its witty writing. Tools of Destruction doesn’t disappoint there. Every line is hit perfectly, and it really adds to the entertainment. It’s what makes the already great story even better to watch unfold. If you play through this whole game, and don’t even smile once, you are a robot, with no sense of humor whatsoever. There’s nothing that will really blow you away, but there’s nothing to keep you from turning the volume up. In surround, this could be a real aural masterpiece.

As perfect as this game is, it isn’t without its issues. For starters, there are way too many things to do in this game. There are dance minigames, which you must do 5 or 6 times, there are rails, which undoubtedly are fun, but nonetheless odd. There are awkward SIXAXIS minigames. Variety is great, but this game kind of pushes the limits. There’s no nagging issues with this, it’s just that it can get a little annoying.

Remember that huge arsenal of weapons? Yeah, that kind of makes the game a little too easy. It doesn’t take away from any of the fun, it just kind of takes away from the challenge. At least the bosses are a little difficult, especially the last one. Insomniac has a way of balancing things out.

And my last complaint is the fact that you have to take control of Clank on a few occasions. These are just annoying, but make you really appreciate your time as Ratchet. And these sections are essential for the story, so you should pay attention anyways.

This game takes about 12 hours to beat, and once you beat it, you can do challenge mode, which allows you to go back through the game, with every weapon you have. The difficulty is upped, and it makes up for the first time around. There are also a bunch of achievements necessary for unlocking cheats and extras, sort of like in Uncharted. Also, the game is flat out fun, so you should play through at least twice. However, there isn’t any sort of coop or multiplayer, so a rent is the perfect way to enjoy this fun game.

Ratchet and Clank Ps3 is a little on the easy side, and it also constantly pushes in your face its childish feel. You can’t help but love every second of it, however. It’s got way too many things to do, but this is still Ratchet and Clank in heart. They just look really cool in HD.

~ by smithbubbajones on February 18, 2008.

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